Cl_vault.lua Guide
: High-quality scripts use PolyZones or Ox Target rather than Wait(0) loops to check proximity. Constant loops can cause "client-side lag" if not managed correctly.
: Manages player animations, such as "bending down" or "typing on a keypad," to increase immersion during access. Typical Code Structure cl_vault.lua
: Frequently uses distance checks (e.g., #(playerCoords - vaultCoords) ) to determine if a player is close enough to see the "Press [E] to open" prompt. : High-quality scripts use PolyZones or Ox Target