Faulty Apprentice Вђ“ Fantasy Visual Novel / Dati... -
To your surprise, the great mentors of the academy agree to take you in. There is just one catch—you are a "Faulty Apprentice." You aren't particularly good at magic, archery, or swordplay. You have 20 days to prove you belong, or you'll be back on the streets. The Training Each day, you choose a mentor to train with:
A brilliant, eccentric woman who barely notices if you're on fire. The Conflict
On the 19th day, the fortress is ambushed. The mentors are sidelined by a magic curse. As the "faulty" one, the curse didn't affect you the same way. You have to use the bits and pieces of mismatched skills you’ve learned to sneak through the courtyard, rally the remaining students, and hold the gate. The Outcome Faulty Apprentice – Fantasy Visual Novel / Dati...
A nimble elf who values precision over power.
You are an ordinary farm boy who has just been kicked out of his home. With no skills and nowhere to go, you find yourself at the gates of a legendary fortress: . To your surprise, the great mentors of the
You don't win with a grand spell or a legendary strike. You win by being resourceful—using an archery trick to drop a chandelier, a basic spark spell to ignite a distraction, and pure farm-boy grit to barricade the door.
Write a scene focusing on a (like Fawn or Xandra). Detail a specific quest involving the Goblins. The Training Each day, you choose a mentor
While you struggle to hold a sword straight, a dark force gathers outside the walls. The are mobilizing, led by a mysterious commander. You realize that the academy's "perfect" warriors are too rigid to see the coming threat. The Turning Point