Instead of static buttons, use "Juice." Buttons should scale up slightly when hovered and "squash" when clicked.

A small corner element showing who you just passed in score creates instant competition.

Every GUI interaction needs a "click," "whoosh," or "ding" that matches the visual weight of the button.

Epic mini-games are usually fast. The "Play Again" button should be the largest and most accessible element on the game-over screen.

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Instead of static buttons, use "Juice." Buttons should scale up slightly when hovered and "squash" when clicked.

A small corner element showing who you just passed in score creates instant competition. Instead of static buttons, use "Juice

Every GUI interaction needs a "click," "whoosh," or "ding" that matches the visual weight of the button. Instead of static buttons

Epic mini-games are usually fast. The "Play Again" button should be the largest and most accessible element on the game-over screen. Instead of static buttons, use "Juice

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