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The development of the 1996 classic (originally Biohazard in Japan) is a cornerstone of gaming history, marking the official birth of the "survival horror" genre.

: Early builds featured four-player cooperative play and sci-fi elements like a cyborg character named Gelzer (later replaced by Barry Burton) and a comic relief character named Dewey. The development of the 1996 classic (originally Biohazard

: The game was first envisioned as a first-person title (similar to Doom ). It later pivoted to third-person with pre-rendered backgrounds to maintain high visual detail and a "claustrophobic" atmosphere. Technical Solutions : : Despite Capcom's low internal sales expectation of

: Originally conceived in 1993 as a remake of Capcom’s 1989 Famicom title Sweet Home . Technical Evolution and Hardware Shifts

: Settled on Chris Redfield and Jill Valentine, each offering distinct difficulty levels and narrative paths, encouraging multiple playthroughs.

: Despite Capcom's low internal sales expectation of 200,000 units, the game sold millions and launched a massive multimedia franchise.

: While horror games existed, Resident Evil was the first to explicitly use the marketing term "survival horror". 2. Technical Evolution and Hardware Shifts

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