Simple Apocalypse Datapack Apr 2026

Should the apocalypse over time (day 1 vs day 100)?

# Increment timer every tick scoreboard players add #global apocalypse_timer 1 # If timer reaches 240000 (roughly every 10 Minecraft days), start Blood Moon execute if score #global apocalypse_timer matches 240000.. run function apocalypse:start_blood_moon # Buff mobs during the event execute as @e[type=zombie] run effect give @s strength 1 1 true execute as @a[predicate=apocalypse:is_outside] run effect give @s weakness 1 0 true Use code with caution. Copied to clipboard Key Resources for Generation Simple Apocalypse Datapack

To see how to structure these functions and set up your development environment, check out this guide: A Beginner's Guide to Datapacks - Minecraft 1.21 tutorial 100percentme YouTube• Sep 17, 2024 If you'd like to refine this, let me know: Should the apocalypse over time (day 1 vs day 100)

To enhance your , you can implement a "Blood Moon" feature. This mechanic increases difficulty by spawning tougher mobs and applying negative status effects to players who remain outdoors during the event. Feature: Blood Moon Event Copied to clipboard Key Resources for Generation To

: Always use /reload in-game after saving your files to apply changes immediately.

: Zombies and Skeletons spawn with Strength II and Speed I .