: This group represents the Shama'Li and the Eaggra . Having historically been oppressed, they now seek to coexist and protect their home from the new human threat.
: These are the children of the original scientists and academics. Unlike the Marines, they have no interest in conquest; their primary goal is to find a way to return to Earth. The Alien Alliances
: Comprising the children of the original facility's soldiers, this militaristic faction seeks to conquer the alien races and establish human rule over Yavaun. War Wind 2
The overarching plot varies significantly depending on which faction you choose, ranging from brutal colonial conquest to a desperate search for a way home. You can experience this sci-fi RTS/RPG hybrid on Steam or GOG . Historical RTS – War Wind - Wayward Strategy
The story of marks a massive shift for the alien world of Yavaun. Decades after the events of the first game, human beings—originally reluctant colonists—have become a permanent and disruptive part of the planet's cultural landscape. : This group represents the Shama'Li and the Eaggra
: An alliance between the Tha’roon (the former ruling class) and the Obblinox (their traditional military muscle). They fight to maintain or regain their dominance.
The narrative follows four distinct factions, each with its own agenda for the future of Yavaun: Unlike the Marines, they have no interest in
The human population has splintered into two opposing groups based on their origins and goals: